Tele-manipulation is a process where a user's activity is extended to a dangerous or inaccessible environment without personal presence. The extension is performed by a master-slave system, with the master device representing the distant environment to the user, and the slave device representing the user to the distant environment. In the classical concept, early telemanipulation systems were simply the elongations of human arms, where muscles were later replaced by external energy sources and artificial actuators, but the control remained at the human operator. Hunorob developed the idea further, as it integrated real-time virtual reality technologies and resulted in an end-product which has been named VirCA. VirCA implemented the shareable and fully customizable 3D virtual workspace as a central idea. VirCA enabled humans who were not in the same location, to create ideas, then design and implement them together in a shared virtual space.



Visionair called for the creation of a European infrastructure for high-level visualization facilities that were open to research communities across Europe and around the world. By integrating existing facilities, Visionair aimed to create a world-class research infrastructure for conducting state-of-the-art research in visualization, thus significantly enhancing the attractiveness and visibility of the European Research Area (ERA).
With over 20 members across Europe participating, VISIONAIR offered facilities for Virtual Reality, Scientific Visualisation, Ultra High Definition, Augmented Reality and Virtual Services.



The scenario in this research programme was to create a multiplayer environment, where the participants had to solve a problem together. The participants were in different geolocations and they have been monitored with an EEG device. The EEG data have been processed with big data solutions for further studies. Our task was to deliver the IT solution to this research project utilizing the VirCA system, extended with the demanded interfaces in order to ensure data recording and processing.

2016 - present | SZTAKI